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141. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Iome Ambraelle wrote: The change to T2 resists only benefit some of the hulls versus their factions rats compared to the active tanking bonuses. The Paladin has received a net loss in tanking potential with the changes. The Amarr T2 profile doe...
- by Ersahi Kir - at 2013.09.09 17:13:00
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142. Best lvl 3 ship - Caldari/Missiles - in Ships and Modules [original thread]
Tengu > nighthawk > ceberus > navy drake > drake > caracal If you want to get stupid you can save fits for HM's or HAM's and pick depending on mission. Some missions are quicker if you can reach out to 90 km.
- by Ersahi Kir - at 2013.09.09 02:36:00
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143. Best Known Space PvP Strategic Cruiser - in Warfare & Tactics [original thread]
Volundark Gallente wrote: I was Told that Proteus is the best WH pvp strategic cruiser, i was just wondering what is the best for known space pvp strategic cruiser. and is there any fit that you guys can share for pvp proteus in known space. w...
- by Ersahi Kir - at 2013.09.09 02:10:00
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144. Dear CCP please dont nerf the machariel - in Ships and Modules [original thread]
CCP Ytterbium wrote: Angel Cartel: while the Dramiel has been brought back into line, the Cynabal and Machariel need a nerf. Not necessarily a big one mind you, but at the moment they are just too much versatile with their flexible slot l...
- by Ersahi Kir - at 2013.09.09 01:55:00
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145. What does the Phantasm even do? - in Ships and Modules [original thread]
CCP Ytterbium wrote: Angel Cartel: while the Dramiel has been brought back into line, the Cynabal and Machariel need a nerf. Not necessarily a big one mind you, but at the moment they are just too much versatile with their flexible slot l...
- by Ersahi Kir - at 2013.09.09 01:52:00
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146. Dear CCP please dont nerf the machariel - in Ships and Modules [original thread]
Bastion Arzi wrote: As the title says pls dont do this. I've heard rumours that a nerf is on the horizon. Is this true? I have spent ages training for this ship and it would be a shame for all that training to go to waste.... PLEASE PLEASE d...
- by Ersahi Kir - at 2013.09.09 00:33:00
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147. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Dave Stark wrote: Lair Osen wrote: Well folks, he's won an all-expenses-paid trip... back to the drawing board. that's probably the best place to continue the marauder rebalance from. it's clear that with the current proposal CCP have no...
- by Ersahi Kir - at 2013.09.08 19:37:00
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148. Caldari ships and asymmetry! - in Ships and Modules [original thread]
I am less worried about symmetry and more concerned about the lack of v e r t i c a l ships. Most of the vertical ships look fantastic.
- by Ersahi Kir - at 2013.09.05 22:10:00
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149. you want more people going to nullsec? then buff highsec! - in EVE General Discussion [original thread]
Harry Forever wrote: all want the same, thats why they just shoot rats, level 4 ships and run incursions, thats where they get it, PvP no man, there you do not get the satisfaction, thats the reason why it has to be geared up, made more and eas...
- by Ersahi Kir - at 2013.09.05 21:53:00
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150. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
I think the T2 resist profile is a better solution because it gives the ship something for PvP, where remote reps are used and mobility is important. The first iteration of the ship was a PvE only piece of trash and people were applauding it becau...
- by Ersahi Kir - at 2013.09.05 08:42:00
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151. The changes to Modules to suit the scrubs in EVE - in Ships and Modules [original thread]
I think all skills should only have a symbol that doesn't translate into any language. Because having things be less descriptive makes the game more eleet.
- by Ersahi Kir - at 2013.09.04 02:31:00
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152. Sticky:[Odyssey 1.1] Tech 1 Industrials, Round 2 - in Player Features and Ideas Discussion [original thread]
Josilin du Guesclin wrote: Meyr wrote: The 'max-cargo' Industrials are pointless. There is simply no item in Eve that you can use to fill it to capacity where, even at a 30% drop rate, it won't pay for the cost of killing it several times o...
- by Ersahi Kir - at 2013.09.02 08:10:00
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153. DTF Coalition forms - in Corporation, Alliance and Organization Discussions [original thread]
Roderick Grey wrote: We're all about adapting comrade ftfy This continues to be an interesting situation all over the south/southeast.
- by Ersahi Kir - at 2013.09.01 16:35:00
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154. Orca change : +1 High Slot - in Player Features and Ideas Discussion [original thread]
What you say: "An orca needs to be able to fit 3 mining links and a tractor beam." What I think the real argument is: "I want my orca to fit 2 mining links, 1 shield link and a tractor beam." We'll have a chance to have input with the orca rebal...
- by Ersahi Kir - at 2013.08.31 22:46:00
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155. Raven troubles (pve missioning) - in Ships and Modules [original thread]
Yes, the navy scorpion is a brick tanked missile boat, the regular scorpion is an ECM boat. Please don't mistake the two when making purchases. :)
- by Ersahi Kir - at 2013.08.30 23:31:00
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156. Raven troubles (pve missioning) - in Ships and Modules [original thread]
Sun Maid wrote: Yes, I've read that everybody recommends lvl 3 missioning with a drake, which I've come to fit quite good imo but I wanted to try the raven but seems you may have a point. Didn't know about the "reduced" damage from cruise to le...
- by Ersahi Kir - at 2013.08.30 22:22:00
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157. Raven troubles (pve missioning) - in Ships and Modules [original thread]
Sun Maid wrote: Hey all! I've recently switched from my drake into my raven, with the "new ship" feeling getting the better of me. I'm currently working on lvl 3 missions with lvl 4 fast approaching but i'm having some troubles with some of th...
- by Ersahi Kir - at 2013.08.30 21:55:00
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158. Supercarriers - in Ships and Modules [original thread]
Supers either need to be removed or they need to stay as they are. I'm not sure why you're on a crusade to change how they work, but most super owners realize how broken they are and how terrible they are for the game. Considering the people that ...
- by Ersahi Kir - at 2013.08.30 21:23:00
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159. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: This still leaves Marauders in a crap spot being basically everything the new T2 ships are not supposed to be. They have a solution here as things stand and it seems to be fairly popular so why shove them back to the dra...
- by Ersahi Kir - at 2013.08.30 09:42:00
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160. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
CCP Ytterbium wrote: PALADIN Role Bonus: 100% bonus to large energy weapon damage, 100% bonus to range and velocity of tractor beams, 70% reduction in Micro Jump Drive reactivation delay Amarr Battleship Skill Bonus: 5% bonus to capacitor cap...
- by Ersahi Kir - at 2013.08.30 09:03:00
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